﻿namespace winS.Unity.Process
{
    public class EditorData
    {
        public DataSaveTargetType viewDataSaveTargetType = DataSaveTargetType.SaveToLocal;

        public ViewData viewData = new ViewData();

        public enum DataSaveTargetType
        {
            /// <summary>
            /// 保存到本机中
            /// </summary>
            SaveToLocal,
            /// <summary>
            /// 保存到文件中
            /// </summary>
            SaveToFile,
        }
    }
}